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I'm Samuel Balcells.

a programmer.

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Samuel Balcells

Hi.

I develop interactive digital content applications with over 5 years of programming experience. My main focus is on Unity using C#, and I also work occasionally with Unreal Engine 5 using C++ and Blueprints.

My goal is to create quality digital content that adds value to people, while growing professionally in a passionate and collaborative team, wherever God may guide me (I ❀️‍ Jesus).


My Experience.

Game Developer

Misstep Studio, Spain

February 2021 – Present

Misstep Studio is a video game development company that originated from its participation in a video game incubation program in Barcelona, Spain.

Responsibilities in Death By Misstep:

  • I implemented the player character.
  • I developed a wide variety of interactive elements.
  • I created most of the interfaces and menus.
  • I implemented configuration options.
  • I integrated sound using FMOD, along with other functionalities such as the occlusion.
  • I managed and implemented localization for different languages.
  • I collaborated in the implementation of tools and automation in Unity to streamline and facilitate the development process.
  • I collaborated in the implementation of the save system.
  • I made version changes in Unity and switched from the default render pipeline to URP.
  • I performed various tasks as needed by the team, such as production, web, and social media.
  • I implemented and managed the app in Steamworks, handling the game versions, and also integrated the API.

Achievements: I contributed to the creation of an innovative and engaging video game for the rhythm niche.

Tech Stack: Unity C# (2019, 2021, 2022), FMOD Studio (2.0+), FMOD Unity (2.0+), HTML, CSS, JS, Hack'n Plan, Notion, JIRA, Trello.

Digital Solutions Developer and Social Media Manager

Balcells Integral Service, Barcelona, Spain

Julio 2024 – Present

Balcells Integral Service is a technical-commercial office in Barcelona dedicated to facilitating construction processes in all their phases.

Responsibilities:

  • I fill in Excel spreadsheets with project information for the company and collaborators.
  • I create and edit offers.
  • I manage and create content for the company's social media, focused on increasing visibility.
  • I evaluate current processes, mainly in Excel, to assess the feasibility of automating repetitive tasks using forms and/or Python, with the aim of reducing time spent.
  • I consider the idea of designing and developing an internal web application with React.js and Node.js to improve project organization and optimize work processes.

Tech Stack: Excel.

Web Developer

BOMBAS VALERO SL, Spain

October 2021 – February 2022

BOMBAS VALERO is a company specialized in the distribution of pumps and pumping equipment for the construction sector.

Responsibilities:

  • I designed and developed the front-end of the website from scratch.
  • I created an intuitive and engaging user experience.
  • I implemented adaptive design techniques to ensure compatibility across different devices.
  • I conducted functionality and optimization testing for the website.

Achievements: I developed a functional and visually appealing website that improved the company's online presence.

Tech Stack: Adobe XD, HTML, CSS.

Unity Developer

JanduSoft S.L., Barcelona, Spain

February 2020 – May 2020

JanduSoft is a game development and publishing company.

Responsibilities:

  • I ported games to console and mobile using Unity C#.
  • I implemented platform-specific controls through an input manager.
  • I made in-game asset changes tailored to the platforms.
  • I collaborated on a save system for a mobile game.
  • I conducted QA testing on a couple of games for the Nintendo Switch.

Achievements: I contributed to improving the gameplay of four games across different platforms.

Tech Stack: Unity C#.

Rampage Game Studios

Unreal Developer

Rampage Game Studios, Barcelona, Spain

September 2018 – December 2019

Rampage Game Studios is a video game development studio that emerged from a university project, working alongside a publisher to release DreamBall, a video game for Nintendo Switch, Xbox One, and PlayStation 4.

Responsibilities:

  • I implemented the game's camera.
  • I implemented local multiplayer for 2-4 players.
  • I created map events, such as the laser beam shot in the space map.
  • I developed interactive objects for the different maps.
  • I implemented options and menus.
  • I developed the save system.

Achievements: I contributed to the success of DreamBall, which sustained profitability for over three years.

Tech Stack: Unreal Engine 4 Blueprints.

Game Developer

Pupgam Studios, Barcelona, Spain

April 2016 – July 2016

Pupgam Studios is a video game development studio focused on creating innovative experiences, specializing in mobile games (Android and iOS).

Responsibilities:

  • I collaborated on the development of an internal level editor for Bubble Guriko.
  • I updated the localization texts in the corresponding asset for Bubble Guriko.
  • I initiated a prototype in Unity C#.

Achievements: I contributed to the improvement of the level development process by developers thanks to the internal editor.

Tech Stack: Cocos2d-JS, Unity C#.


My Best Projects.



Steam Overload: The Rage

A twin-stick shooter top-down 3D game based on infinite hordes that combines steampunk art with GaudΓ­'s architectural style. It is a final degree project made with Unreal Engine 4 Blueprints for PC.



DreamBall

A fun sports game with ragdoll physics set in dreams with one clear objective, try score more than your opponent before time’s up. Published for Nintendo Switch, Xbox One and PlayStation 4 through a publisher, generating profits.



Robin Fruit

An action/adventure game made with Unreal Engine 4 Blueprints for PC.



Exploding Turtles

A small 1v1 local multiplayer video game made in a game jam with Unity C# for PC.



Arcade SS

An arcade-style video game made with Unity C# for Android.



Lemmings (1991)

A tribute to the classic Lemmings game, developed as a learning project using C++, SDL2, and TinyXML for PC.


My Education.

Pre-incubation for Game Devs

Level Up [Game Dev Hub] - Alumni, Spain

March 2021 – December 2021

Pre-incubation program to train the different selected teams with the final goal in the medium-long term to publish a title and establish a company. Selected to participate with Death By Misstep (Misstep Studio).

Universitat de Barcelona

Engineering Degree

ENTI - Escola de Noves Tecnologies (Universitat de Barcelona), Barcelona, Spain

2016 – 2020

Video games and interactive content design.

Escola Pia Balmes

Technical College

Escola Pia Balmes, Barcelona, Spain

2014 – 2016

Development of Multiplatform Applications of Video Games and Digital Leisure.


Get in Touch

You can write me in Spanish, Catalan or English.

CONTACT ME