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I'm Samuel Balcells.

a passionate Game & App Developer.

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Samuel Balcells

Hi.

My main focus is on developing interactive applications with Unity (C#), but I also have experience with React.js, Node.js, and TypeScript for full stack development.

With over 5 years of programming experience, I strive to create digital content that not only entertains but also adds meaningful value to people’s lives.

My goal is to create quality digital content that adds value to people, while growing professionally in a passionate and collaborative team, wherever God may guide me, following Jesus.


My Experience.

Game Developer

Misstep Studio, Spain

February 2021 – Present

Misstep Studio is a video game development company that originated from its participation in a video game incubation program in Barcelona, Spain.

Responsibilities in Death By Misstep:

  • I implemented the player character.
  • I developed a wide variety of interactive elements.
  • I created most of the interfaces and menus.
  • I implemented configuration options.
  • I integrated sound using FMOD, along with other functionalities such as the occlusion.
  • I managed and implemented localization for different languages.
  • I collaborated in the implementation of tools and automation in Unity to streamline and facilitate the development process.
  • I collaborated in the implementation of the save system.
  • I made version changes in Unity and switched from the default render pipeline to URP.
  • I performed various tasks according to the team's needs, such as production, developing and making changes to the website and social media.
  • I implemented and managed the app in Steamworks, handling the game versions, and also integrated the API.

Achievements: I contributed to the creation of an innovative and engaging video game for the rhythm niche.

Tech Stack: Unity C# (2019, 2021, 2022), FMOD Studio (2.0+), FMOD Unity (2.0+), HTML, CSS, JavaScript, Notion, JIRA, Trello, Hack'n Plan.

Digital Solutions Developer and Social Media Manager

Balcells Integral Service, Barcelona, Spain

July 2024 – Present

Balcells Integral Service is a technical-commercial office in Barcelona dedicated to facilitating construction processes in all their phases.

Responsibilities:

  • I fill in Excel spreadsheets with project information for the company and collaborators.
  • I create and edit offers.
  • I manage and create content for the company's social media, focused on increasing visibility.
  • I evaluate current processes, mainly in Excel, to assess the feasibility of automating repetitive tasks using forms and/or Python, with the aim of reducing time spent.

Tech Stack: Excel, Notion.

Web Developer

BOMBAS VALERO SL, Spain

October 2021 – February 2022

BOMBAS VALERO is a company specialized in the distribution of pumps and pumping equipment for the construction sector.

Responsibilities:

  • I designed and developed the front-end of the website from scratch.
  • I created an intuitive and engaging user experience.
  • I implemented adaptive design techniques to ensure compatibility across different devices.
  • I conducted functionality and optimization testing for the website.

Achievements: I developed a functional and visually appealing website that improved the company's online presence.

Tech Stack: Adobe XD, HTML, CSS.

Unity Developer

JanduSoft S.L., Barcelona, Spain

February 2020 – May 2020

JanduSoft is a game development and publishing company.

Responsibilities:

  • I collaborated on porting games for console and mobile using Unity C#.
  • I implemented platform-specific controls through an input manager.
  • I made in-game asset changes tailored to the platforms.
  • I collaborated on a save system for a mobile game.
  • I conducted QA testing on a couple of games for the Nintendo Switch.

Achievements: I contributed to the improvement of four games for different platforms.

Tech Stack: Unity C#.

Rampage Game Studios

Unreal Developer

Rampage Game Studios, Barcelona, Spain

September 2018 – December 2019

Rampage Game Studios is a video game development studio that emerged from a university project, working alongside a publisher to release DreamBall, a video game for Nintendo Switch, Xbox One, and PlayStation 4.

Responsibilities:

  • I implemented the game's camera.
  • I implemented local multiplayer for 2-4 players.
  • I created map events, such as the laser beam shot in the space map.
  • I developed interactive objects for the different maps.
  • I implemented options and menus.
  • I developed the save system.

Achievements: I contributed to the success of DreamBall, which sustained profitability for over three years.

Tech Stack: Unreal Engine 4 Blueprints.

Game Developer

Pupgam Studios, Barcelona, Spain

April 2016 – July 2016

Pupgam Studios is a video game development studio focused on creating innovative experiences, specializing in mobile games (Android and iOS).

Responsibilities:

  • I collaborated on the development of an internal level editor for Bubble Guriko.
  • I updated the localization texts in the corresponding asset for Bubble Guriko.
  • I initiated a prototype in Unity C#.

Achievements: I contributed to the improvement of the level development process by developers thanks to the internal editor.

Tech Stack: Cocos2d-JS, Unity C#.


My Best Projects.



Steam Overload: The Rage

A twin-stick shooter top-down 3D game based on infinite hordes that combines steampunk art with Gaudí's architectural style. It is a final degree project made with Unreal Engine 4 Blueprints for PC.



DreamBall

A fun sports game with ragdoll physics set in dreams with one clear objective, try score more than your opponent before time’s up. Published for Nintendo Switch, Xbox One and PlayStation 4 through a publisher, generating profits.



Robin Fruit

An action/adventure game made with Unreal Engine 4 Blueprints for PC.



Exploding Turtles

A small 1v1 local multiplayer video game made in a game jam with Unity C# for PC.



Arcade SS

An arcade-style video game made with Unity C# for Android.



Lemmings (1991)

A tribute to the classic Lemmings game, developed as a learning project using C++, SDL2, and TinyXML for PC.


My Education.

Pre-incubation for Game Devs

Level Up [Game Dev Hub] - Alumni, Spain

March 2021 – December 2021

Pre-incubation program to train the different selected teams with the final goal in the medium-long term to publish a title and establish a company. Selected to participate with Death By Misstep (Misstep Studio).

Universitat de Barcelona

Engineering Degree

ENTI - Escola de Noves Tecnologies (Universitat de Barcelona), Barcelona, Spain

2016 – 2020

Video games and interactive content design.

Escola Pia Balmes

Technical College

Escola Pia Balmes, Barcelona, Spain

2014 – 2016

Development of Multiplatform Applications of Video Games and Digital Leisure.


Get in Touch

You can write me in Spanish, Catalan or English.

CONTACT ME