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I'm Samuel Balcells.

a programmer.

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Samuel Balcells

Hi.

I develop interactive digital content applications with over 5 years of programming experience. My main focus is on Unity using C#, and I also work occasionally with Unreal Engine 5 using C++ and Blueprints.

My goal is to create quality digital content that adds value to people while growing professionally in a passionate and collaborative team, wherever God may guide me (I ❤️‍ Jesus).


My Experience.

Game Developer at Misstep Studio, Spain

February 2021 – Present

Misstep Studio is a video game development company that emerged from a video game incubation process in Barcelona, Spain. Currently in development, it is powered by Level Up (Game Dev Hub) and supported by Amazon Web Services.

Responsibilities in Death By Misstep:

  • I implemented the player character and developed interactive elements.
  • I created interfaces and menus, integrating configuration options.
  • I utilized FMOD for sound integration and managed localization for multiple languages.
  • I collaborated on automation tools in Unity and the save system.
  • I updated Unity versions and migrated to URP.
  • I managed the Steamworks app and handled game versions.

Achievements: Contributed to an innovative video game in the rhythm niche.

Tech Stack: Unity C# (2019, 2021, 2022), FMOD Studio, HTML, CSS, JS, Hack'n Plan, Notion, JIRA, Trello.

Web Developer at BOMBAS VALERO SL, Spain

October 2021 – February 2022

BOMBAS VALERO is a company specialized in distributing pumps and pumping equipment for the construction sector.

Responsibilities:

  • I designed and developed the front-end of the website from scratch.
  • I created an intuitive and engaging user experience.
  • I implemented responsive design techniques for compatibility across devices.
  • I conducted functionality and optimization testing for the website.

Achievements: I developed a functional and visually appealing website that enhanced the company's online presence.

Tech Stack: Adobe XD, HTML, CSS.

Unity Developer at JanduSoft S.L., Barcelona, Spain

February 2020 – May 2020

JanduSoft is a game development and publishing company.

Responsibilities:

  • I ported games to console and mobile platforms using Unity C#.
  • I implemented platform-specific controls via an input manager.
  • I made in-game asset adjustments tailored to each platform.
  • I collaborated on a save system for a mobile game.
  • I conducted QA testing for several Nintendo Switch titles.

Achievements: I contributed to enhancing the gameplay experience of four games across different platforms.

Tech Stack: Unity C#.

Rampage Game Studios

Unreal Developer at Rampage Game Studios, Barcelona, Spain

September 2018 – December 2019

Rampage Game Studios is a video game development studio that originated from a university project, collaborating with a publisher to release DreamBall for Nintendo Switch, Xbox One, and PlayStation 4.

Responsibilities:

  • I implemented the game’s camera system.
  • I developed local multiplayer functionality for 2-4 players.
  • I created map events, such as laser beams in the space map.
  • I developed interactive objects for various maps.
  • I implemented options and menus.
  • I designed the save system.

Achievements: I contributed to the success of DreamBall, which sustained profitability for over three years.

Tech Stack: Unreal Engine 4 Blueprints.

Game Developer at Pupgam Studios, Barcelona, Spain

April 2016 – July 2016

Pupgam Studios is a video game development studio focused on creating innovative experiences, particularly for mobile platforms (Android and iOS).

Responsibilities:

  • I collaborated on the development of an internal level editor for Bubble Guriko.
  • I updated localization texts in the relevant assets for Bubble Guriko.
  • I initiated a prototype in Unity C#.

Achievements: I contributed to the improvement of the level development process by developers thanks to the internal editor.

Tech Stack: Cocos2d-JS, Unity C#.


My Best Projects.



Steam Overload: The Rage

A twin-stick shooter top-down 3D game based on infinite hordes that combines steampunk art with Gaudí's architectural style. It is a final degree project made with Unreal Engine 4 Blueprints for PC.



DreamBall

A fun sports game with Ragdoll physics set in dreams with one clear objective, try score more than your opponent before time’s up. Video game published for Nintendo Switch, Xbox One and PlayStation 4, through a publisher, which has generated profits. It started as a university project and is made with Unreal Engine 4 Blueprints.



Robin Fruit

A video game about the ultimate war between fruits and vegetables made in Unreal Engine 4 Blueprints for PC.



Exploding Turtles

A small 1v1 local multiplayer video game made in a game jam with Unity C# for PC.



Arcade SS

An arcade video game made with Unity C# for Android.



Lemmings (1991)

A tribute to the classic Lemmings game, developed as a learning project that explores game mechanics using C++, SDL2, and TinyXML for PC.


My Education.

Pre-incubation for Game Devs, Level Up [Game Dev Hub] - Alumni, Spain

March 2021 – December 2021

Pre-incubation program to train the different selected teams with the final goal in the medium-long term to publish a title and establish a company. Selected to participate with Death By Misstep (Misstep Studio).

Universitat de Barcelona

Engineering Degree, ENTI - Escola de Noves Tecnologies (Universitat de Barcelona), Barcelona, Spain

2016 – 2020

Video games and interactive content design.

Escola Pia Balmes

Technical College, Escola Pia Balmes, Barcelona, Spain

2014 – 2016

Development of Multiplatform Applications of Video Games and Digital Leisure.


Get in Touch

You can write me in Spanish, Catalan or English.

CONTACT ME