I develop interactive digital content applications.
I have +4 years of programming experience. I mainly use Unity C#, I usually keep up with Unreal Engine 5 C++/Blueprints and I am learning pattern design.
My goal is to create, with excellence, digital content that edifies or is useful to people, while I grow professionally with passion in a team to bring value wherever God (I ❤️ Jesus) guides me.
Currently in development, it is powered by Level Up (Game Dev Hub) and supported by Amazon Web Services. Implementation of almost all programming of Death By Misstep with Unity C# (2021.3.31f1) for PC. And other various tasks according to the needs of the team, such as production, web and social media.
Web design and front-end programming from scratch using Adobe XD and HTML/CSS for BOMBAS VALERO SL.
Ports to console and mobile with Unity C# and some of QA testing.
Published a video game called DreamBall for Nintendo Switch, Xbox One and PlayStation 4, through a publisher, which has generated profits. It started as a university project and is made with Unreal Engine 4 Blueprints.
Participation in the development of an intern level editor and in the update of the different languages (localization) of the Bubble Guriko video game (Android/iOS), using the Cocos2d-JS. And in the development of a new project in Unity C#.
A twin-stick shooter top-down 3D game based on infinite hordes that combines steampunk art with Gaudí's architectural style. It is a final degree project made with Unreal Engine 4 Blueprints for PC.
A fun sports game with Ragdoll physics set in dreams with one clear objective, try score more than your opponent before time’s up. Video game published for Nintendo Switch, Xbox One and PlayStation 4, through a publisher, which has generated profits. It started as a university project and is made with Unreal Engine 4 Blueprints.
A video game about the ultimate war between fruits and vegetables made in Unreal Engine 4 Blueprints for PC.
A small 1v1 local multiplayer video game made in a game jam with Unity C# for PC.
Pre-incubation program to train the different selected teams with the final goal in the medium-long term to publish a title and establish a company. Selected to participate with Death By Misstep (Misstep Studio).
Development of Multiplatform Applications of Video Games and Digital Leisure.