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I'm Samuel Balcells.

a programmer.

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Samuel Balcells

Hi.

I am a Game Developer + Web Developer.
I am currently developing @DeathByMisstep.
I ❤️‍ Jesus and I am passionate about video games, series and programming.


My Experience.

Co-Founder & Game Programmer at Misstep Studio, Spain

January 2021 – Present

Implementation of almost all programming of Death By Misstep with Unity C# (2021.3.19f1) for PC. And other various tasks according to the needs of the team, such as production, web and social media.

Relevant implementations:

  • All the gameplay except for the enemies.
  • All the interfaces.
  • Player.
  • Animations of the player and some enemies.
  • Camera.
  • The different interactive elements of the game.
  • Menus.
  • Save system.
  • Options.
  • Sound.
  • Localization.
  • Optimization.
  • Some adjustments in enemies.

Game Programmer at JanduSoft S.L., Barcelona, Spain

February 2020 – May 2020

Ports to console with Unity C#.

Rampage Game Studios

Game Programmer at Rampage Game Studios, Barcelona, Spain

September 2018 – December 2019

We published DreamBall for Nintendo Switch, Xbox One and PlayStation 4, through a publisher, which has generated profits. It started as a university project and is made with Unreal Engine 4 Blueprints.

Relevant implementations:

  • The camera.
  • Local multiplayer for 2-4 players.
  • Some map events, such as the laser beam shot from the space map.
  • Map objects that players can use.
  • Options.
  • Some menu.
  • Control with controller and switching from keyboard/mouse to controller and vice versa for the UI.
  • Saving system and time system.

Game Programmer at Pupgam Studios, Barcelona, Spain

April 2016 – July 2016

Participation in the development of an intern level editor and in the update of the different languages (localization) of the Bubble Guriko video game (Android/iOS), using the Cocos2d-JS. And in the development of a new project in Unity C#.


My Best Projects.



Death By Misstep

An upcoming First-Person Rhythm, Stealth and Horror game set on a party cruise where a massive massacre by robots is happening. It is a project made with Unity C# for PC, powered by Level Up (Game Dev Hub) and supported by Amazon Web Services.



DreamBall

A fun sports game with Ragdoll physics set in dreams with one clear objective, try score more than your opponent before time’s up. Video game published for Nintendo Switch, Xbox One and PlayStation 4, through a publisher, which has generated profits. It started as a university project and is made with Unreal Engine 4 Blueprints.



Steam Overload: The Rage

A twin-stick shooter top down 3D game based in infinite hordes that combines steampunk art with Gaudí's architectural style. It is my final degree project made with Unreal Engine 4 Blueprints for PC.


My Education.

Universitat de Barcelona

Engineering Degree, ENTI - Escola de Noves Tecnologies (Universitat de Barcelona), Barcelona, Spain

2016 – 2020

Video games and interactive content design.

Escola Pia Balmes

Technical College, Escola Pia Balmes, Barcelona, Spain

2014 – 2016

Development of Multiplatform Applications of Video Games and Digital Leisure.


Get In Touch

CONTACT ME